![]() ![]() Luckily, nearly every part of your mech can be changed before respawning. Bullets ricochet harmlessly off its thick armour plating, and it tears our mech to shreds when it tries to close the distance for another kick. Its loadout is all about mobility - delivering light attacks from every angle before finishing foes with a booster-powered kick - and tears through smaller enemies, but hits a roadblock when a crab-like robot surfaces. Our own mech cuts a sleeker figure: a vaguely humanoid robot toting shoulder-mounted rocket launchers, an impossibly long machine gun, and booster rockets on its back. However, robot is a broad term - after being catapulted into Grid 86, we see everything from spiderish laser-slinging robots, to a boss fight against an oversized Roomba covered in spiked steamrollers.Īrmored Core 6: Fires Of Rubicon. ![]() It’s a dense setpiece, but the goal is simple: destroy every robot inside. The preview takes place in Grid 86, a hulking megastructure that can be navigated through its conventional pathways or by buzzing around with your mech protagonist’s booster pack. Ogura’s speaking during a hands-off preview for Armored Core 6, where we get to see some of those principles in action. Though Armored Core 6 looks nothing like those games on the surface, lead producer Yasunori Ogura confirms that it will draw on many of the same philosophies that FromSoftware fostered during their creation: namely their challenging, kinetic brand of combat and larger-than-life, webbed approach to level design. READ MORE: ‘Armored Core 6’ release date, trailer and latest news.The mech-battling Armored Core franchise has been chugging along since 1997, but FromSoftware’s later titles - which include Dark Souls, Bloodborneand Elden Ring - mean younger audiences will better know the Japanese game developer for its nightmarishly challenging boss fights and fondness of poison swamps. In the last decade of FromSoftware‘s games, Armored Core 6: Fires Of Rubicon sticks out like a shiny metal thumb.
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